LUDUS is a real-time PvP strategy game where players build a card deck, summon units onto the board, merge them into stronger versions, and fight tactical arena duels against other players. The game mixes merge mechanics, auto-chess-style battles, card collecting, hero progression, and quick competitive matches.
All Working LUDUS Codes
Updated: June 1, 2026Please let us know about any new or missing codes using the form below. Thanks for helping keep NewGameCodes up to date and accurate!
How to Get More Codes for LUDUS?
The easiest way to find new codes is to bookmark this page and visit it from time to time. We keep this list updated with the latest working codes as soon as they become available.
You can also follow the game on Facebook and Discord, where developers may post new codes during events, updates, and giveaways.
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Our prediction based on past updatesGuide & Tips for LUDUS
Helpful tips to progress faster, spend resources wisely, and avoid common mistakes.At the start of a match, your summons are limited, and each hero appears at random. In most early game battles, empty tiles are worse than imperfect heroes, so you usually want to use your starting energy before the fight begins. More bodies on the board means more damage, more tanking, and more chances to create merge pairs.
The mistake is pressing summon until the board becomes messy and then realizing you have no clean merge options. If a unit does not fit your next merge or blocks better positioning, sell it and use the refunded resource to roll again. In LUDUS, board space is part of your economy.
Every hero has a buff pattern, and that pattern matters when you merge. Before you commit to a merge, check what tiles the effect will touch. A merge that boosts useful nearby heroes or breaks stones is often better than a random merge that only creates one stronger unit in a bad spot.
This helps avoid one of the easiest beginner mistakes: merging the first pair you see. Since rocks can hide extra resources, smart merges can open more summons for the same round. Bad merges can leave stones untouched and make your board weaker than your opponent’s even if your hero levels look similar.
Merge level 3 is a key breakpoint because heroes unlock special abilities there. In early game, this is often where a tank starts surviving longer, a damage dealer becomes threatening, or a support hero finally makes the board feel stable. Do not treat all level 3 merges as equal, though.
The wrong move is chasing level 3 on whatever the game gives you while your frontline collapses. If your main damage dealer is safe and your tank is already holding, pushing a useful hero to level 3 can swing the round. If your front is empty, fix that first.
A good beginner deck usually needs frontliners, damage, and one support-style hero. A simple structure like two tanks/frontliners, two damage dealers, and one support is safer than stacking five fragile attackers. Because summons and positions are random, a balanced deck gives you more playable boards.
The mistake this prevents is losing before your “strong” heroes can do anything. If all your heroes need protection, bad summon luck can ruin the round. With tanks and support in the deck, you have more ways to survive long enough for your damage heroes to matter.
Permanent upgrades outside battle are important, but gold is easy to waste. Early on, upgrade the heroes you actually use in your main deck, not every new card you unlock. Some low-tier or temporary heroes are fine for learning the game, but they should not drain your long-term resources.
This is especially important for F2P and low-spend players. A few focused upgrades help your main deck climb arenas more reliably. Spreading resources across random heroes makes your collection look busy, but your real PvP deck stays weak.
Once you move past the early arenas, raw hero synergy is not the whole story. Perks, Star Perks, and event-linked progression start shaping stronger builds. That does not mean a new player should chase every shiny event reward, but it does mean you should avoid investing heavily into heroes with no future in your deck.
The mistake is building only for today’s arena and then getting stuck later. For F2P players, it is usually better to pick a few heroes that stay useful for a long time, then build perks around them as access opens up. Do not assume you need every premium Astral option immediately.
After both boards start forming, look at what your opponent is actually building. If they have heavy frontline pressure, your tank and control merges matter more. If they are relying on backline damage, your own burst or disruption heroes become more important. LUDUS is not only about making your board stronger; it is about making it strong against that specific opponent.
The common mistake is playing every round the same way. Because summons, positions, and enemy decks change, the best merge in one battle can be the wrong merge in the next. Before the fight starts, use the last few seconds to decide what your board is missing: survival, damage, control, or resource value from stones.