Sword Master Story is a fast-paced idle action RPG where players follow Cain, the only Sword Master, after he is betrayed by the empire and forced to fight for peace in a fantasy world. The game mixes hack-and-slash battles with hero collection, letting you gather allies, build a squad, and cut through waves of enemies with quick attacks and flashy skills.
All Working Sword Master Story Codes
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The easiest way to find new codes is to bookmark this page and visit it from time to time. We keep this list updated with the latest working codes as soon as they become available.
You can also follow the game on Facebook and Discord, where developers may post new codes during events, updates, and giveaways.
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Helpful tips to progress faster, spend resources wisely, and avoid common mistakes.Cain is not just the starter hero. He stays in your party and cannot be freely removed, so your account should grow with him instead of around him. In the early game, this means giving him enough levels, survivability, and a proper weapon so he can keep the team stable while your better damage dealers do their job.
The mistake is dumping everything into the newest 5-star hero and leaving Cain weak. That often works for a while, then breaks when stages start killing your team before the boss fight even begins. Cain can act as damage, off-tank, or support damage depending on build, so keeping him useful gives you more room to adjust later.
Sword Master Story rewards swapping heroes, gear, and positions for the fight in front of you. Bosses can have specific defenses or immunities, and the small information icon in raid/boss menus can matter more than a simple “use elemental advantage” rule. In many cases, surviving longer or bypassing a resistance gives a better result than stacking raw damage.
The mistake is copying one high-damage team and expecting it to clear every raid, tower floor, and adventure wall. If a boss has fire defense, magic resistance, or heavy crit pressure, your usual carry may suddenly look weak. Check the boss details, then adjust damage type, support, and defensive pieces before blaming your heroes.
Gear refinement is one of the easiest places to waste long-term resources. A safer path is to use normal refinement first, then blue scrolls, and save premium scrolls for the harder jump toward Epic-quality rolls. On weapons, attack percentage is usually the priority, with cooldown reduction and boss damage also being valuable.
The mistake is spending premium or additional refinement scrolls on temporary weapons or random armor. Those scrolls are much harder to replace than basic upgrade materials. For armor, useful rolls are more defensive: crit resistance, defense percentage, and health percentage. For rings, cooldown reduction is especially valuable because more skill uptime often matters more than a small stat increase.
When gold and scrolls are limited, weapons usually give the best return. A long-term target many players use is around +50 for key weapons and +30 for armor, but you do not need to rush that in one push. The important part is the priority: your main weapon upgrades should come before polishing every armor piece.
The mistake is spreading reinforcement evenly across five heroes and ending up with no real carry. A stronger main weapon can help you farm faster, clear bosses sooner, and push stages that would otherwise stall your account. Later, weapon transcendence also matters because even weapons you are not actively using can contribute useful account-wide attack through transcendence bonuses.
Armor sets are not universal. A healer or support does not always want the same set as a burst damage dealer. Yui is a good example: her healing scales with attack, so attack-focused sets can become stronger later, but she still needs to survive. If she dies before Cain, a safer set is usually better than chasing a higher damage setup too early.
The mistake is copying late-game builds without the rebirths, transcendence, or gear quality that make them work. Early and mid-game players should use safer combinations until the character can actually survive the content. For damage dealers, offensive sets can be great, but for Cain or support units, tankiness and cooldown value may matter more than a perfect damage screenshot.
Auto-battle is fine for farming, but some adventure walls need manual play. When your team barely reaches the boss, slow the battle down and time active skills instead of firing everything randomly. Sometimes the winning run is not about having a much stronger team, but about reaching the boss alive and bursting before it can wipe you.
The mistake is assuming a failed auto run means your account is not strong enough. Around harder stage walls, players often clear by changing the order of ultimates, delaying Cain’s skills, or using a burst character only when the boss is on screen. If the team dies to mobs, fix survivability and positioning first; if the boss survives, fix penetration, weapon strength, and skill order.
Late-game teams like Eos or Belphegor setups can be strong, but they are not plug-and-play. Eos teams usually need the right Cain element, supports, weapon choice, and scaling setup. Belphegor also tends to shine more in specific light/dark matchups rather than as a random fifth slot for every fight.
The mistake is pulling or investing just because a character is high on a tier list. A strong hero without the right weapon, transcendence, support, or enemy matchup can feel worse than a more ordinary hero that fits the fight. For F2P and low-spend players, it is usually better to finish one working team first, then build specialised raid or PvP teams after your core gear is stable.